Edinburgh Napier Games Technology Group is part of the School of Computing Science research and teaching department. With a core team of researchers, we undertake teaching and development in game technology, such as advanced graphics, physics-based simulation, and interactive sound. The academics, post-doctoral researchers and PhD students who make up the group come from a wide range of academic disciplines, including computer science, mechanical engineering, sociology, education, and design.
Much of our work aims to push the limits of what is possible and develop new innovative solutions. With major research threads include highly parallel execution environments, interactive graphics, and creative technologies. Edinburgh Napier Games Technology Research and Development is designed to enthuse and enable you to pursue a career in the fast expanding computer games industry, a sector that includes both entertainment and educational 'serious games'.
The research and courses at Edinburgh Napier University focus on a range of computer programming techniques that are required to develop and produce high quality game products. The broad study programme covers essential fundamentals of computer science and broader computing fields such as graphics, physics-based animation, and artificial intelligence. At the heart of all our research and teaching, though, is a commitment to quality.
Edinburgh Napier University provides practical project-based learning which gives you experience of working – as you would in industry - in teams (i.e., programmers, artists, and sound engineers). We focus on user physics-based animation, real-time 3D graphics, and artificial intelligence to produce both entertainment and educational ‘serious games’. This not only gives you the technical skills, but the business discipline that marks you out as a capable, confident professional aware of market needs. Edinburgh Napier University has strong links with companies, like Sony, Microsoft, and NVidia keep your course relevant, real-life and respected by employers.
The BSc (Hons) Games Development course has been awarded the Creative Skillset Tick, the industry quality mark, following a rigorous assessment process by experts working in the Creative Industries. The Creative Skillset Tick is awarded to practice-based courses which best prepare students for a career in the industry.
The Creative Skillset Tick is awarded to courses and apprenticeship provision that has been thoroughly assessed against strict industry criteria. It is the quality mark for employer approved provision in the Creative Industries. www.creativeskillset.org/pickthetick
The full teaching team consists of many lectures across a wide variety of modules, these are some of the people most closely related to the games degree.
Combining more than 19 years of experience delivering commercial video games and reasearch, Kenny provides invaluable guidance for students and oversees may groundbreaking research projects.
Grégory is the program leader for the games degree, he oversees the students in all years as they progress through the program along with deciding on the direction of the course and improving its content.
Kevin has is the author behind most of the games degrees core content, he currently runs modules for the software Engineering and games students.
Graduated from the Games course in 2016, Sam now delivers tutorials and lab sessions with the games students while he works on his research degree.